Unity Version Control (previously known as Plastic SCM) is an on-prem and cloud-hosted version control system often used by game developers working with Unity.
This page will go over some notes that may be useful to anyone working on Plastic SCM support.
There are two APIs available:
The local API served by cm api
The API provided by the server (port 7178).
Review Board will use the latter.
To talk to the REST API, you’ll need to know the server URL. This differs based on on-prem vs. cloud.
On-prem: This will be port 7178 on your server. For example, plastic.example.com:7178
Cloud: If using their cloud service, you’ll need to locate the server and then use port 7178. This server can be found after logging in locally by looking at:
Linux/macOS: ~/.plastic4/cloudregions.conf
Windows: %LocalAppData%\\plastic4\\cloudregions.conf
Look for the appropriate organization/server line and pull out the server
address, changing the port to 7178.